Magic Jammer

[Trap Card

]
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
STARTER DECK SYRUS TRUESDALE
YSDS-EN033 | Common
[Trap Card
]
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.