Magic Jammer

[Trap Card

]
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
SPEED DUEL STARTER DECKS: MATCH OF THE MILLENNIUM
SS04-ENA29 | Common
[Trap Card
]
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.